Simulated Universe: Swarm Disaster in Honkai: Star Rail features a mechanic called Resonance Interplay. This special feature can only be acquired after acquiring three blessings of two or more specific paths that can be combined.
Mixing up these paths can provide players with varying buffs called a Resonance Interplay that can help them survive in the Simulated Universe: Swarm Disaster game mode. However, not all paths can be combined so players will need to be mindful of what blessings they need to acquire.
To make things easier, here is a guide on all possible Simulated Universe: Swarm Disaster Resonance Interplay combinations to maximize your chances of winning in this Hoyoverse game.
List of Simulated Universe: Swarm Disaster Resonance Interplay Combinations
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Table of Contents
Path of Preservation
Spiked Armor (Preservation + Nihility)
There is a 150% base chance for Path Resonance: Preservation to inflict Bleed on the attacked target for two turns.
Bleeding targets will take Physical DoT (Damage Over Time) equal to 12% of their maximum HP at the start of their turn.
This damage can not exceed 250% of the total amount of Shield effects currently active on all allies.
Cold Snap (Preservation + Remembrance)
When attacking Frozen enemies with Path Resonance: Preservation, the damage dealt increases by 80% and the Freeze status on the enemy targets is removed.
Dissociation won’t be removed by this effect.
Path of Remembrance
Faces Places (Remembrance + Destruction)
When the Freeze effect caused by Path Resonance: Remembrance is dispelled or resisted by enemy targets, there is a 150% chance of lowering the target’s Resistance to all damage types by 15% for two turns.
For every 1% HP each ally lost during the battle, the target’s Resistance to all damage types is lowered additionally by 0.06%.
Landscape in the Mist (Remembrance + The Hunt)
When the Freeze effect caused by Path Resonance: Remembrance is dispelled or resisted by enemy targets, there is a 150% base chance of decreasing the targets’ Speed by 15% for two turns.
Path of Elation
The Taste of Anglerfish (Elation + Abundance)
When Path Resonance: Elation deals damage, one debuff on an ally will randomly be dispelled.
Guinea Pig in Ice Coffin (Elation + Remembrance)
When Path Resonance: Elation deals Ice damage, there is a 150% chance to Freeze the target for one turn.
Path of The Hunt
Shooting Starfire (The Hunt + Abundance)
After defeating enemies with Path Resonance: Hunt, all allies regenerate HP equal to 50% of their maximum HP.
Starlit Breeze (The Hunt + Elation)
After using Path Resonance: Hunt, all allies’ Speed increases by 25 for two turns. This effect applies to summoned allied units as well (Jing Yuan’s Lightning Lord).
Path of Destruction
Substellar Belt (Destruction + Preservation)
Using Path Resonance: Destruction will cause any character with a current HP % lower than 50% to gain a Shield equal to 40% of their maximum HP, which lasts for two turns.
Zero Age Main Sequence (Destruction + Elation)
When a character launches a follow-up attack, Path Resonance: Destruction regenerates 5% Energy. If the character’s HP % is currently lower than 50%, an additional 5% Energy is gained.
Path of Nihility
Off the Beaten Track (Nihility + The Hunt)
After using Path Resonance: Nihility, Advance Forward all allies’ actions by 4% for each type of DoT (out of Burn, Shock, Bleed, and Wind Shear) the enemy is currently suffering from.
White Nights (Nihility + Propagation)
A character’s Basic Attack can cause all DoT effects currently applied to the target via Path Resonance: Nihility to immediately deal damage equivalent to 40% of their original damage.
Path of Abundance
First Illuminate the Mountains (Abundance + Propagation)
After Path Resonance: Abundance restores HP to a character and if this exceeds their maximum HP, recover one Skill Point (can only trigger one time per use).
After this effect is triggered, all damage dealt by allies is increased by 30% for two turns. This effect can stack up to two times.
Nullifying Ardor (Abundance + Nihility)
After using Path Resonance: Abundance, all allies’ Weakness Break Efficiency increases by 15% and Break Effect increases by 50%. This effect lasts for two turns and stacks up to two times.
Path of Propagation
Superposition Eye (Propagation + Destruction)
After using Path Resonance: Propagation, nullifies all damage received by a single target ally except DoT.
This status is dispelled after being attacked. If the target ally’s current HP % is lower than 50% of their maximum HP when Path Resonance: Propagation is used, a Skill Point will be recovered.
Adherent Microbial Mat (Propagation + Preservation)
When using Path Resonance: Propagation, a single target ally gains a Shield equal to 60% of their maximum HP, which lasts for three turns.