In Fate/Grand Order, when the enigmatic Mage King Solomon unleashed chaos by meddling with the past, he inadvertently birthed the Singularities.
These critical junctures in history held the power to rend the fabric of time, spelling doom for humanity and perpetuating a vicious cycle of mistakes and destruction.
As each formidable Master who could have stood in his way fell to the wayside, the mantle of savior fell upon Ritsuka Fujimaru and their steadfast Servant, Mash Kyrielight. Tasked with journeying back in time to mend these temporal aberrations, the duo faced ever-mounting trials and challenges.
The further they delved into the annals of history, the more arduous their mission became, but the duty of a Heroic Servant knows no rest.
1. Flame Contamined City: Fuyuki
The very first Singularity, technically a warm-up rather than a main event, is a breeze. Fuyuki serves as the game’s tutorial, offering up mostly feeble skeletons and Shadow Servants to help players get their bearings with the class system and combat mechanics.
The real challenge in this area comes at the end, when players face off against Saber Alter, who serves as a harbinger of the formidable bosses lurking deeper in the game. In a twist of irony, when FGO rolls out its annual Memorial Quests, the Fuyuki quest turns out to be one of the toughest. Here, Saber Alter packs a punch with a formidable buff that rapidly fills her Noble Phantasm gauge, resulting in a barrage of devastating attacks against the player’s team.
2. Hundred Years’ War of the Evil Dragons: Orleans
The inaugural Singularity, Orleans, unfurls in the aftermath of the Hundred Years’ War in France, following the tragic execution of Jeanne d’Arc. In a twist of fate, a Rogue Servant wields the Holy Grail to craft an Alter version of Jeanne, one consumed by disdain for humanity. The original Jeanne joins forces with Fujimaru and a cadre of Servants to thwart her malevolent counterpart’s plan to lay waste to the world with dragonfire.
The everyday skirmishes in Orleans pose minimal challenge, featuring an assortment of foot soldiers and wyverns that Assassins can handle with ease. However, the Singularity’s true test lies in its formidable bosses, particularly Jeanne Alter. Her Ruler class proves a formidable adversary, presenting a substantial challenge to early players due to her near invulnerability to all classes except the Berserkers.
3. Eternal Madness Empire: Septem
The second Singularity takes us back to Ancient Rome during the era of Nero Claudius. Here, Fujimaru and Mash find themselves embroiled in a civil war involving past Roman emperors like Julius Caesar and Caligula. The ordinary battles in this Singularity prove to be a cakewalk, mainly featuring common foot soldiers, among the weakest enemies in Fate/Grand Order.
The true challenges in this region arise during boss fights, where a few formidable Berserkers are out to make life difficult for you, dealing extra damage to all classes except Shielder. Ill-prepared Masters may have found themselves struggling against the likes of Caligula and Darius. Nevertheless, for those who come ready, the path through Septem is relatively smooth.
4. Sealed Ends of the Four Seas: Okeanos
The third Singularity, Okeanos, charts a nautical adventure across the Atlantic Ocean, where a chain of islands becomes the backdrop. It’s a swashbuckling tale of seeking riches and fame on the high seas, led by none other than Francis Drake and her motley crew of unconventional Servants as they face off against the infamous Blackbeard and his band of marauders.
Okeanos presents a moderate level of difficulty in the world of Singularities, with the final showdown against Medea and the Demon God Pillar leaving much to be desired in terms of challenge. The true trials of this journey spring from Heracles’ boss battles. Heracles possesses the uncanny ability to resurrect himself almost endlessly, and his Berserker nature bestows him with additional damage against all Servants, save for the Shielders and Foreigners. It’s Heracles that gives players a run for their money amidst this oceanic quest.
5. The Mist City: London
The fourth Singularity, London, immerses us in the eponymous capital of late 19th-century England. However, this Victorian city is wrapped in a deadly shroud of fog, and its streets are haunted by a much deadlier presence – the infamous Jack the Ripper. London unfolds as a captivating mystery, a pivotal piece in the grander puzzle involving Solomon’s plot to erase human history.
The adversaries lurking in London, while not significantly more potent, come armed with more cunning skills that demand players approach battles with a heightened sense of caution. The bosses, though, don’t stand out much, except for Nikola Tesla with his knack for charging his gauge, and the indomitable Solomon himself, who appears nearly impervious, even when exercising restraint.
6. North American Myth War: E Pluribus Unum
The fifth Singularity, E Pluribus Unum, is set in an alternate version of the 18th-century United States where American troops are deeply embroiled in a civil war against the Celts. On one end of the conflict is the American army, led by Helena Blavatsky, Nikola Tesla, and a transformed Thomas Edison.
On the other side are Queen Medb and her host of Celtic warriors, including Fionn mac Cumhaill and an Alter version of Cu Chulainn. Cu Alter alone is enough to give some players a run for their money. With multiple defensive skills, an explosive Noble Phantasm, and absurdly high health, he’s likely the first big hurdle for new players.
7. Divine Realm of the Round Table: Camelot
The first big hurdle for new players came in the form of Camelot, set in Jerusalem during the late 1200s where the Knights of the Round Table are locked in a deadly feud with the Order of Assassins and the forces of Ancient Egypt. Led by an aged-up goddess form of Saber dubbed The Lion King, the Round Table seeks to safeguard humanity against Solomon’s calamity by sequestering them in her ideal holy city.
Each of the Round Table knights is given a boost thanks to the Lion King’s Holy Grail, which turns already challenging fights into absurdly hard slugfests. Gawain, in particular, is infamous for his fight that teams were specially built to deal with him.
8. Absolute Demonic Front: Babylonia
The final main Singularity, Babylonia, is a massive battleground where the last bastions of civilization in Mesopotamia weather the assault of a trio of goddesses. Babylonia is set during what the Fate franchise refers to as the Age of Gods, where magic was at its peak and humans were still associated with the divine.
As a result, opponents are much tougher compared to those of the modern era. In Babylonia, even the common mobs will give players a hard time if they aren’t careful, especially near the end. The battles in Babylonia gradually ramp up until the climactic battle against Tiamat, who throws everything and the kitchen sink at the player; fitting for an entity worthy of the Beast class.
9. The Grand Temple of Time: Solomon
Solomon, the final frontier where every player’s skill and experience up until that point is tested, proves challenging, but not the nightmare that last levels are in other games. Most of the Singularity’s fights comprise Demon God Pillar bosses that can be put
down quickly with a decent team.
As the original fights are presented in Fate/Grand Order‘s raid format, the final battle is a victory lap. The true horror comes in the form of Goetia, one of the Demon Gods contracted to Solomon and the true villain behind the scorched Earth plot. By contrast, his fight is truly a nightmare, especially when he’s exploiting his Noble
Phantasm and vast array of skills.